In 3D applications, you’ll encounter two or three different types of cameras. As an example, in 3D Studio Max, there are two types of cameras, Target and Free. A Target camera views the area around and object. The Target camera is represented by an icon of a camera and the target as in this image. Both can be animated. If you’re not moving the camera on a path, the Target camera is your preferred choice.
With a Free camera, the view is the area where the camera is aimed. In this case, the icon is only of the camera and its Field of View. The Free camera works well when the camera position is animated along a path. An example of usages include: banking or tilting, such as architectural walkthroughs or roller coaster rides. In general, it’s best to use a Free camera when the camera is to move within the scene and to use a target camera when the camera position is fixed.